Using React to Build Performant Game UIs in Minecraft

Rate this content
Bookmark

This talk will go briefly about the history of how Mojang Studios decided to use web standards and React to build the new UI stack for Minecraft (Bedrock Edition), the challenges we faced around performance and how we landed on a solution that allowed us to continue to write declarative UI, but without the virtual DOM.

FAQ

Mojang Studios' main goal is to revolutionize how user interfaces are built in Minecraft by updating the tech stack and introducing a design system into the product.

The new UIs in Minecraft are built using web standards and React, a JavaScript library for building user interfaces.

Gameface is a solution developed by Korean Labs that incorporates a subset of web standards to create a performance-optimized, game-specific UI toolkit, which Mojang Studios uses for Minecraft's UI development.

In Minecraft's UI development, 'facets' refer to slices of data, similar to observables, that are used to manage and update the UI reactively as the game state changes.

RackFacet is a collection of packages that facilitate communication between JavaScript and the C++ game engine, managing state through shared 'facets' that update the UI based on game events.

The facet-based approach significantly enhances UI performance by reducing the time taken for updates and rendering, especially on platforms like Xbox One, where it operates up to 68% faster than traditional state-based React implementations.

The main challenges include managing different device capabilities and supporting various input types like touch, gamepad, and VR across multiple platforms such as Xbox One, PlayStation, Switch, Android, iOS, Windows 10, and macOS.

Paulo Ragonha
Paulo Ragonha
25 min
25 Oct, 2021

Comments

Sign in or register to post your comment.

Video Summary and Transcription

This Talk introduces the use of React and web technologies for building UIs in Minecraft. It discusses the challenges of onboarding new developers to the current tech and the benefits of using open standards. The speaker explains the use of Gameface, a solution for building game UIs with React and Webpack. The Talk also covers state management in a game environment and the use of facets for performance optimization. It concludes with an overview of the Oryui brand and the availability of resources on GitHub.

1. Introduction to Using React in Minecraft

Short description:

Welcome to Using React to Build Performant Game UIs in Minecraft. I'm Paolo, a tech lead at Mojang Studios. Our goal is to change how UIs are built in Minecraft by introducing a design system. We have already rolled out the achievement screen based on web standards and React. We support multiple platforms and input types, including VR.

Welcome to Using React to Build Performant Game UIs in Minecraft. My name is Paolo. I'm a tech lead at Mojang Studios here in Stockholm. And I work in a game that you're probably familiar with, which is Minecraft.

I'm part of this fantastic team composed of artists, designers, C++ developers, JavaScript developers, and a producer. And our main goal is to change how UIs are built in Minecraft. And we're doing that not only by changing the tech stack, but also by introducing a design system into the product.

This is some of the components that we have, and you might see these rolling out in the upcoming years. And yes, we are actually already even in production. We rolled out a screen last year, which is the achievement screen. So if you play Minecraft Bedrock Edition in your Xbox or PlayStation, you probably have seen the screen. And this screen is completely based on web standards, and it's built using React. And this is all the platforms that we have support, which is also one of the main challenges for our project. So we need to run on the Xbox One, on the PlayStation, the Switch. We have Android, phones and tablets, iOS, phones and tablets, Windows 10, Mac OS, almost all platforms that exist, Minecraft runs on it. And then we need to support it. And that's not only about device capabilities, but also different input types. So we need to support touch, gamepad, all sorts of things. VR, even, is supported by Minecraft.

2. Using Web Technologies for Minecraft UIs

Short description:

Why are we using web technologies to build UIs for Minecraft? Minecraft is a custom engine game, and the UI is completely built in-house. Onboarding new developers to the current tech takes a long time, so we wanted a solution based on open standards for better maintainability and improved iteration speed.

But why are we using web technologies to, or like web standards, should I say, to build UIs for Minecraft? There are a lot of reasons. And some of those I did cover on this preview talk that I gave in 2018. So if you're curious, you can also check that out. But if you don't want to take a look at that, here's the too-long-didn't-read. So basically, Minecraft is a completely custom engine game. So it doesn't use something like Unreal or Unity. So the UI is completely built in-house, it's completely custom. And currently that's been a problem for us where when we onboard new developers, it takes a long time for them to get used to the tech and figure out how to use it. And we wanted to move to a solution that will lead us to better maintainability and would make it easy for us to get people onboarded and also improve the iteration speed. So in short, we wanted to make something that was based on open standards, W3C, and want to get the benefit of all the great tooling that the JavaScript ecosystem has.

Check out more articles and videos

We constantly think of articles and videos that might spark Git people interest / skill us up or help building a stellar career

A Guide to React Rendering Behavior
React Advanced Conference 2022React Advanced Conference 2022
25 min
A Guide to React Rendering Behavior
Top Content
React is a library for "rendering" UI from components, but many users find themselves confused about how React rendering actually works. What do terms like "rendering", "reconciliation", "Fibers", and "committing" actually mean? When do renders happen? How does Context affect rendering, and how do libraries like Redux cause updates? In this talk, we'll clear up the confusion and provide a solid foundation for understanding when, why, and how React renders. We'll look at: - What "rendering" actually is - How React queues renders and the standard rendering behavior - How keys and component types are used in rendering - Techniques for optimizing render performance - How context usage affects rendering behavior| - How external libraries tie into React rendering
Building Better Websites with Remix
React Summit Remote Edition 2021React Summit Remote Edition 2021
33 min
Building Better Websites with Remix
Top Content
Remix is a new web framework from the creators of React Router that helps you build better, faster websites through a solid understanding of web fundamentals. Remix takes care of the heavy lifting like server rendering, code splitting, prefetching, and navigation and leaves you with the fun part: building something awesome!
React Compiler - Understanding Idiomatic React (React Forget)
React Advanced Conference 2023React Advanced Conference 2023
33 min
React Compiler - Understanding Idiomatic React (React Forget)
Top Content
React provides a contract to developers- uphold certain rules, and React can efficiently and correctly update the UI. In this talk we'll explore these rules in depth, understanding the reasoning behind them and how they unlock new directions such as automatic memoization. 
Using useEffect Effectively
React Advanced Conference 2022React Advanced Conference 2022
30 min
Using useEffect Effectively
Top Content
Can useEffect affect your codebase negatively? From fetching data to fighting with imperative APIs, side effects are one of the biggest sources of frustration in web app development. And let’s be honest, putting everything in useEffect hooks doesn’t help much. In this talk, we'll demystify the useEffect hook and get a better understanding of when (and when not) to use it, as well as discover how declarative effects can make effect management more maintainable in even the most complex React apps.
Routing in React 18 and Beyond
React Summit 2022React Summit 2022
20 min
Routing in React 18 and Beyond
Top Content
Concurrent React and Server Components are changing the way we think about routing, rendering, and fetching in web applications. Next.js recently shared part of its vision to help developers adopt these new React features and take advantage of the benefits they unlock.In this talk, we’ll explore the past, present and future of routing in front-end applications and discuss how new features in React and Next.js can help us architect more performant and feature-rich applications.
(Easier) Interactive Data Visualization in React
React Advanced Conference 2021React Advanced Conference 2021
27 min
(Easier) Interactive Data Visualization in React
Top Content
If you’re building a dashboard, analytics platform, or any web app where you need to give your users insight into their data, you need beautiful, custom, interactive data visualizations in your React app. But building visualizations hand with a low-level library like D3 can be a huge headache, involving lots of wheel-reinventing. In this talk, we’ll see how data viz development can get so much easier thanks to tools like Plot, a high-level dataviz library for quick & easy charting, and Observable, a reactive dataviz prototyping environment, both from the creator of D3. Through live coding examples we’ll explore how React refs let us delegate DOM manipulation for our data visualizations, and how Observable’s embedding functionality lets us easily repurpose community-built visualizations for our own data & use cases. By the end of this talk we’ll know how to get a beautiful, customized, interactive data visualization into our apps with a fraction of the time & effort!

Workshops on related topic

React Performance Debugging Masterclass
React Summit 2023React Summit 2023
170 min
React Performance Debugging Masterclass
Top Content
Featured WorkshopFree
Ivan Akulov
Ivan Akulov
Ivan’s first attempts at performance debugging were chaotic. He would see a slow interaction, try a random optimization, see that it didn't help, and keep trying other optimizations until he found the right one (or gave up).
Back then, Ivan didn’t know how to use performance devtools well. He would do a recording in Chrome DevTools or React Profiler, poke around it, try clicking random things, and then close it in frustration a few minutes later. Now, Ivan knows exactly where and what to look for. And in this workshop, Ivan will teach you that too.
Here’s how this is going to work. We’ll take a slow app → debug it (using tools like Chrome DevTools, React Profiler, and why-did-you-render) → pinpoint the bottleneck → and then repeat, several times more. We won’t talk about the solutions (in 90% of the cases, it’s just the ol’ regular useMemo() or memo()). But we’ll talk about everything that comes before – and learn how to analyze any React performance problem, step by step.
(Note: This workshop is best suited for engineers who are already familiar with how useMemo() and memo() work – but want to get better at using the performance tools around React. Also, we’ll be covering interaction performance, not load speed, so you won’t hear a word about Lighthouse 🤐)
Concurrent Rendering Adventures in React 18
React Advanced Conference 2021React Advanced Conference 2021
132 min
Concurrent Rendering Adventures in React 18
Top Content
Featured WorkshopFree
Maurice de Beijer
Maurice de Beijer
With the release of React 18 we finally get the long awaited concurrent rendering. But how is that going to affect your application? What are the benefits of concurrent rendering in React? What do you need to do to switch to concurrent rendering when you upgrade to React 18? And what if you don’t want or can’t use concurrent rendering yet?

There are some behavior changes you need to be aware of! In this workshop we will cover all of those subjects and more.

Join me with your laptop in this interactive workshop. You will see how easy it is to switch to concurrent rendering in your React application. You will learn all about concurrent rendering, SuspenseList, the startTransition API and more.
React Hooks Tips Only the Pros Know
React Summit Remote Edition 2021React Summit Remote Edition 2021
177 min
React Hooks Tips Only the Pros Know
Top Content
Featured Workshop
Maurice de Beijer
Maurice de Beijer
The addition of the hooks API to React was quite a major change. Before hooks most components had to be class based. Now, with hooks, these are often much simpler functional components. Hooks can be really simple to use. Almost deceptively simple. Because there are still plenty of ways you can mess up with hooks. And it often turns out there are many ways where you can improve your components a better understanding of how each React hook can be used.You will learn all about the pros and cons of the various hooks. You will learn when to use useState() versus useReducer(). We will look at using useContext() efficiently. You will see when to use useLayoutEffect() and when useEffect() is better.
React, TypeScript, and TDD
React Advanced Conference 2021React Advanced Conference 2021
174 min
React, TypeScript, and TDD
Top Content
Featured WorkshopFree
Paul Everitt
Paul Everitt
ReactJS is wildly popular and thus wildly supported. TypeScript is increasingly popular, and thus increasingly supported.

The two together? Not as much. Given that they both change quickly, it's hard to find accurate learning materials.

React+TypeScript, with JetBrains IDEs? That three-part combination is the topic of this series. We'll show a little about a lot. Meaning, the key steps to getting productive, in the IDE, for React projects using TypeScript. Along the way we'll show test-driven development and emphasize tips-and-tricks in the IDE.
Web3 Workshop - Building Your First Dapp
React Advanced Conference 2021React Advanced Conference 2021
145 min
Web3 Workshop - Building Your First Dapp
Top Content
Featured WorkshopFree
Nader Dabit
Nader Dabit
In this workshop, you'll learn how to build your first full stack dapp on the Ethereum blockchain, reading and writing data to the network, and connecting a front end application to the contract you've deployed. By the end of the workshop, you'll understand how to set up a full stack development environment, run a local node, and interact with any smart contract using React, HardHat, and Ethers.js.
Designing Effective Tests With React Testing Library
React Summit 2023React Summit 2023
151 min
Designing Effective Tests With React Testing Library
Top Content
Featured Workshop
Josh Justice
Josh Justice
React Testing Library is a great framework for React component tests because there are a lot of questions it answers for you, so you don’t need to worry about those questions. But that doesn’t mean testing is easy. There are still a lot of questions you have to figure out for yourself: How many component tests should you write vs end-to-end tests or lower-level unit tests? How can you test a certain line of code that is tricky to test? And what in the world are you supposed to do about that persistent act() warning?
In this three-hour workshop we’ll introduce React Testing Library along with a mental model for how to think about designing your component tests. This mental model will help you see how to test each bit of logic, whether or not to mock dependencies, and will help improve the design of your components. You’ll walk away with the tools, techniques, and principles you need to implement low-cost, high-value component tests.
Table of contents- The different kinds of React application tests, and where component tests fit in- A mental model for thinking about the inputs and outputs of the components you test- Options for selecting DOM elements to verify and interact with them- The value of mocks and why they shouldn’t be avoided- The challenges with asynchrony in RTL tests and how to handle them
Prerequisites- Familiarity with building applications with React- Basic experience writing automated tests with Jest or another unit testing framework- You do not need any experience with React Testing Library- Machine setup: Node LTS, Yarn