Usability Testing Without a UX Specialist

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Ask nearly anyone about the process of developing software, and somewhere in the answer they’ll (hopefully) mention the users. User research, user testing, user feedback – the end user is at the heart of everything that we build. However, for many companies, making conversations with real users actually happen is a real challenge – especially if you don't have a UX specialist on your team! If this is all sounding familiar to you, then I have a recommendation: take it into your own hands. In this session, we'll talk through setting up a basic user testing program and growing it, so you – the developer – can feel empowered to start usability testing for your own product!

Kathryn Grayson Nanz
Kathryn Grayson Nanz
28 min
23 Oct, 2023

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Video Summary and Transcription

Usability testing is effective for uncovering user pain points and desire paths, as well as revealing loopholes, shortcuts, and hacks. Finding diverse users for testing can be challenging, but reaching out to sales and support teams and offering incentives can help. The logistics of usability testing include having multiple people to run tests, disclosing recording methods, and considering in-person or remote testing. During the tests, it's important to encourage participants to think out loud, ask open-ended questions, and gather feedback for improvement. Collecting and summarizing usability test results involves analyzing raw data, gathering hard data, and avoiding biases.

1. Introduction to Usability Testing

Short description:

I'm Katherine Grayson Nanz, a Developer Advocate at Progress Software. In a previous job, I was one of two designers on a team. The app was built by developers without much design input, resulting in a poor user experience. We weren't talking to our users and were making educated guesses about their needs. Despite limited resources, we combined experience with research to implement usability testing successfully. Making conversations with real users happen can be challenging due to organizational and resource constraints.

Hi there. I'm Katherine Grayson Nanz, a Developer Advocate at Progress Software. As a developer with a design background, I've often been in jobs and situations where I get to do a little bit of everything. To the point where just saying I wear a lot of hats can feel like a bit of an understatement. But honestly, I really enjoy that type of work.

In one such previous job, I was one of two designers on the team. We had one full time designer, and then myself, splitting my time between design and development. The company was a startup. And they had a great app idea that they had built, and proven, and gained a group of loyal customers with. However, the app was built entirely by developers without much design input at all. And the poor user experience was starting to become an impediment to growing the customer base.

As new tasks were getting assigned and discussed, we quickly discovered an issue. We weren't talking to our users at all. There was a hyper focus on adding new features and growing the functionality of the application. But no actual data suggesting that users wanted these features. Meanwhile, users that we had were struggling to use the existing features due to the complex and unintuitive user interface. In meetings, our discussions often included phrases like we think, assuming that, and hopefully. We were making educated guesses about our users, but we didn't actually know for sure.

We needed to close the loop, but we didn't have any UX specialists and we were working with a startup budget. I had a little experience from helping run usability tests at a past job, but those were larger established programs where I wasn't in a leadership position. And yet, as it turns out, expertise is relative. And relative to the rest of my team at the time, I was the one who knew the most about what a usability testing program looked like. And if this was something that we felt strongly about as a team, and it was, we decided that was just going to have to be enough. We would combine experience with research to figure it out as we went and find a way to make it work. And guess what, we did.

The idea of usability testing is one that most folks will support and agree with. However, for many teams and companies, making conversations with real users actually happen can be very challenging. And when this happens, we often think it must be due to a lack of understanding about the importance of user testing and that the problem we need to solve to start user testing is getting buy-in from other people. While this can occasionally be the case, I've often found that there already is a strong understanding of how valuable the feedback would be. The struggle, as it was in my previous company, was more with organization and resources.

2. Usability Testing Basics

Short description:

Usability testing is most effective when focused on testing a specific flow, task, or feature. Choose a task or chain of related tasks that will guide the user through the part of the application you want to test. The flow should have a clear starting and ending point. You want a task that a user can complete in one sitting, which generally means about 20 to 30 minutes. It can be challenging to find users, but asking for 30 minutes of their time is easier than asking for two hours. There are two main types of tests: observing the user unguided or walking the user through a semi-guided flow.

It's much more common for me to hear things like, yes, we usability testing, but we just don't have any budget for it. People want the chance to sit down with users, but they're not sure how to make it happen. And because it's not an absolute requirement in order to ship, it gets continually bumped in favor of more urgent tasks. This usually happens in situations where there hasn't really been a strong history of design process and where there are very few or no UX professionals on the team who can really take ownership of the task.

So, if this is all sounding familiar to you, then I have a recommendation. Do what we did and do it yourself. And yes, in an ideal world, this would be the responsibility of a UX designer or researcher. But for many teams like the one I was on and maybe like the one that you're on, for various reasons, that situation just can't be a reality right now. So, in this talk, I don't want to discuss the ideal big budget perfect world scenario. Because there are lots of resources that already exist for that. Instead, I want to talk about how we can still make usability testing possible for startups, small companies, or personal side projects that might not have lots of money or people for this work. Think of it more like DIY usability testing.

No matter what your situation is, I'm here to assure you, running basic usability tests is something you are completely capable of and it's going to come with the bonus of making you a better more empathetic developer as well. The first major hurdle that we'll need to address before we can consider anything else is just figuring out what we want to test. And no, the whole app is not an option. Usability testing is going to be most effective when it's focused on testing a specific flow, task, or feature. Take a moment to consider what questions you want answered about your app. Have you noticed more support tickets coming in? Is there maybe a place where you're not getting the interactions you anticipated? Have you been receiving negative feedback? Maybe you're getting ready to launch something new. All of these are great jumping off points. You want to choose a specific task or a chain of related tasks that will user through the part of the application that you want to test. The flow should have a clear starting and ending point. The ending points don't necessarily need to be exactly the same for every user, but you should still clearly know when a user has satisfied the task requirement. Some examples of flows that you could test are onboarding, searching and saving, exporting an asset, updating the user profile, et cetera. You really want a task that a user can complete in one sitting, which generally means about 20 to 30 minutes. You can potentially test multiple flows, but you'll still want to keep the entire testing session at no more than about an hour long. The longer the time commitment, the bigger the ask that you're asking your users to give you, right? That's a lot of time that you're asking of them. It can be challenging to find users to begin with, but it's a lot easier to ask someone for 30 minutes of their time than for two hours. There are two main types of tests that you can run. In one option, you'll observe as the user moves through an established flow, completely unguided. The second option is to walk the user through a brand new flow, kind of semi guided.

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