Cracking the Concurrent Mode

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With concurrent mode coming in React 18, let's talk about the complexities behind providing declarative APIs for concurrent rendering. While implementing concurrent mode APIs from scratch for Brahmos.js, I came across lot of use cases and variability which made it one of the most interesting problem to solve, and appreciate more the React's effort on advocating Concurrent UI. In this talk we will see what concurrent mode means for a web app, what are the internal complexities and how I solved it for Brahmos.js.

FAQ

In React 18, there is no specific feature called 'concurrent mode' being introduced. Instead, the update includes incremental concurrent features that enhance the library's ability to handle asynchronous rendering operations more efficiently, improving overall application responsiveness and performance.

Sudhanshu Yadav is a front-end architect working at Proficy. He has authored Brahmos, a React library, and has open-sourced many other tools. Sudhanshu is known for his deep interest in the internals of libraries and enjoys discussing and theorizing about them.

Concurrent features in React allow for more effective resource utilization, enabling background rendering which supports operations like suspending, pausing, and resuming renders, or batching them together. This helps in keeping applications responsive and improves personal user experience by ensuring smooth interactions.

Time slicing in React breaks down large tasks into smaller units of work, allowing the browser to intersperse its tasks such as painting or user input handling between these units. This minimizes frame drops and prevents UI stutter, thereby maintaining a smoother user experience even during complex updates.

Background rendering in React involves creating a work-in-progress tree where updates are processed, leaving the current tree stable until all changes are ready. This approach ensures the UI remains consistent and responsive as updates are applied asynchronously, reducing the direct impact on the user-visible DOM.

Implementing concurrent features in React introduces complexities such as managing stale updates, preventing update starvation, and resolving issues from asynchronous state changes. These require careful handling to maintain application consistency and performance.

Transitions in React allow for updates to be grouped and treated as a deferred task, which means they can be interrupted by more urgent updates. This helps in managing less critical updates without blocking the browser, aiding in smoother user interactions and responsiveness.

Sudhanshu Yadav
Sudhanshu Yadav
30 min
25 Oct, 2021

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Video Summary and Transcription

Sudhanshu Yadav discusses the incremental concurrent feature in React 18 and the need for concurrent mode to provide a better user experience. Time slicing is the key pattern enabling concurrent features. Background rendering and unit of work are used to achieve asynchronous rendering and eventual consistency. Concurrent mode introduces a new pattern called differing for immediate rendering and adjusting based on available resources. React provides APIs for deferred updates and transitions. Implementing concurrent mode APIs can be complex, but it offers benefits like avoiding update starvation and reusing work. Scheduling and slots are used to control execution and dynamic FPS control. Handling multiple transitions can be challenging, but the React 18 working group discussions provide insights into the team's efforts to improve the user experience.

Available in Español: Descifrando el Modo Concurrente

1. Introduction to Concurrent Mode

Short description:

In this talk, Sudhanshu Yadav discusses the incremental concurrent feature in React 18 and the need for concurrent mode to provide a better user experience. Concurrent features allow for effective resource utilization, background rendering, and declarative APIs to control rendering sequence. The key pattern enabling concurrent features is time slicing, which breaks down a large work into units and provides breathing space for the browser to handle other tasks.

In this talk, I'll be talking about concurrent mode, more on my mental model toward concurrent features. So, there is no concurrent mode as such coming in the React 18, it's more of like an incremental concurrent feature.

About me, I'm Sudhanshu Yadav, I work at Proficy as a front end architect, I've authored Brahmos, the React library, and also have open sourced a lot many other tools. I am an internal fanatic, and I love discussing the internals of the library I use, I like making theories around it, you can find me on Twitter or you can check my project on GitHub.

Before we start, let's understand why we need concurrent mode, what it means for a React application or any application in general. The most important reason why concurrent feature is there is to provide a better personal experience. Now, lot of libraries focus on improving the performance of the library itself, which should be the priority, but sometimes those improvements are not noticeable by user, and if a user doesn't feel your application to be smooth, then your application is not smooth. They should pursue your application to be smooth.

There is a problem with the current patterns, which comes around improving personal experience. They have a good context on the application, but they don't have control over your rendering phase. Because of which those patterns can't effectively use resources. With concurrent features, it allows to effectively use all the resources available while keeping the application responsive. Concurrent features also enable background rendering and that kind of enables a lot of things like suspending a render, pausing, resuming it back, or like batching renders together. A lot many things. And it also removes a hard part from a user length, is about orchestrating the whole rendering thing. It kind of like provides declarative APIs which can help you to build, more define the orders, give a hint to the React or application like a library that this is the way I want my rending sequence to be, or like if I want the best things to get a pre-render something or lazy load something. All of those things can be done in a more declarative way.

Now definitely concurrent feature has a lot of scope, but what enables the concurrent features? And the first and most important pattern, I would say, is the time slicing. To understand time slicing, let's see a react tree here all the nodes, you can think of a component which takes a little bit time to process and how update would happen like you change a state in any component and then it will trigger a re-render on that component which internally would trigger re-render of their children and all of these things will happen asynchronously at one go. And once you find what all changes are required for the actual DOM, after knowing those changes, you commit those changes to the actual DOM.

Now, let's see how it plays on a frame timeline. Most of the libraries try to achieve 60 FPS and that usually means you have a frame which is of 16 millisecond and you get 16 milliseconds to execute, not even actually 16 milliseconds, less than that, to execute, to do all the JavaScript stuff. So, if you have, there are two types of tasks, JavaScript task and browser task. JavaScript task would be like the processing of the component, and browser task would be like painting on the browser or giving a feedback of user input, animations or anything. Now, if your JavaScript is big and it spans across multiple frames, then what will happen if there is a browser task in between. It has to wait until all the JavaScript tasks is finished. So basically, your application will sutter a little bit because there will be frame drops. So with time slicing, the idea is that you have a big work, so break that big work into unit of works. And after, like process unit by unit and after every unit, check whether browser has something to do and basically give a breathing space for browser. With that let's say if a browser task come in between, it can easily fit in your render side like it can easily fit between your Javascript task.

2. Unit of Work and Background Rendering

Short description:

So let's try to visualize it on our application. You process a unit of work, called Fiverr in React, and check if it should be included in the browser. If not, you process the next unit until you have to include the browser. Once the browser is done, you continue processing units until all changes are rendered and committed. This turns synchronous rendering into asynchronous rendering. To maintain consistency, background rendering is used. Instead of updating the current tree, a work in progress tree is created. The current tree remains consistent with the actual DOM while processing happens in the work in progress tree. Updates are prioritized based on their type, with browser tasks and input updates having the highest priority. React provides APIs to manually mark updates as deferred or synchronous. Eventual consistency is achieved at the end.

So let's try to visualize it on our application. So you are making a state change and with the state change we call, let's not call it a component, let's call it a unit of work, Fiverr in terms of React. So you process a unit of Fiverr and then you check whether you should include it in browser, and if no then you process next unit, and you keep doing until you don't have to include browser. As soon as you have to include browser, you stop your processing at that moment and you schedule your next unit of task, after browser has done doing its stuff. So basically you stop and you let browser do their stuff and once browser is done you come back to processing units and you will continue until all the units are processed and once all things are rendered you know what changes are required, you commit all those changes.

So this basically turns your synchronous rendering into async rendering and it's interoperable like the browser task can interoperate or there could be more variety of things which can interoperate. But because now it has turned async, it inherits the problem of async nature which is basically like multiple things can happen at one time and if a lot of things are happening and they are happening on your main tree, your application can become inconsistent. So to solve that, we have a pattern called background rendering. With background rendering, let's say we have the same application and if there is a state change, instead of updating the same tree, let's mark it as the current tree, which is a representation of your actual DOM. Instead of updating directly that, you create a new work in progress tree, and you perform all those operations, all those processing in work in progress tree. So how it happens like, you copy your fiber from the current work in progress tree, you check whether if there is any pending updates, if there are any, process the fiber, basically render it, and whatever the rendered children are there, compare it with the existing children on the current tree. If they are same, clone them from the current tree. If they are different, then create a new fiber. And then process your next fiber, and continue doing that, repeat until all things are finished. With this, one benefit you get is that you're not mutating, you're not impacting the current tree. So, your current tree remains consistent with your actual DOM while you are doing some job in the work in progress tree. Only when you are done with all the things like once you have rendered, you know all the changes and you commit the changes to the DOM. Now your work in progress tree is an actual representation of your DOM. So we swap the current and work in progress tree because like the work in progress tree is a more accurate version of what DOM is. And being async in nature, there can be N number of updates happening at the same time. And when there are a lot of updates in a queue, you need to prioritize them. And different types of updates have a different priority. For example, browser task has the highest priority that would be like a paint should happen first. And also within the application context, updates on input, which need to update your state, or if you are doing any animation through JavaScript, or if you are interacting on a button, you need to give a feedback. All of these type of updates have a higher priority. And they need to be updated synchronously because you need to give feedback fast to the user. But updates like timeouts, API calls, lazy loads, all of those are lower priority and it's okay if it is delayed a little bit. So we can defer those type of updates and those type of updates can also be interrupted. And React provides a different API to manually mark updates as a deferred or a sync update like a used for transitions, flushing, etc.

Now, there is one more pattern which is very important for content rendering, is that at the end you want eventual consistency.

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