Visualising Front-End Performance Bottlenecks

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There are many ways to measure web performance, but the most important thing is to measure what actually matters to users. This talk is about how to measure, analyze and fix slow running JavaScript code using browser APIs.

FAQ

React is a JavaScript library for building user interfaces. You can learn React independently using web-based tools designed for personal projects, as well as utilizing many resources available on the Flutter website.

The team at Dazzone focuses on developing applications for living-room devices such as smart TVs, game consoles, and set-top boxes, addressing challenges like low memory and CPU targets, resource competition on the main thread, and maintaining smooth 60fps interactions.

The 'measure, analyze, fix' cycle is a methodology used in performance audits where you first measure to establish a baseline, analyze the data to identify issues, propose fixes, implement them, and then measure again to assess improvements.

Virtualization, or windowing, improves web application performance by efficiently rendering large lists of content. It involves rendering only a subset of items that are likely visible to the user, thereby reducing the load on the browser and enhancing responsiveness.

Real user monitoring of web performance can be achieved using tools like Speedcurve, New Relic, and Sentry. These tools help monitor the actual user experience in real time and provide insights into performance issues and potential improvements.

Measuring performance on the production build is crucial as it reflects the actual user experience under real-world conditions. Development builds often contain additional logging and debugging that do not represent the performance of the live application.

Richie McColl
Richie McColl
34 min
17 Jun, 2021

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Video Summary and Transcription

React's web-based tools allow for independent learning. Dazzone, a sports streaming service, faces challenges with low memory and CPU targets. Measuring, analyzing, and fixing performance issues is crucial. Virtualization improves rendering efficiency and performance. The application is now much faster with significantly less jank.

1. Introduction to React and Web Performance

Short description:

React's web-based tools allow you to design and learn on your own. There are many resources available on the Flutter website to learn more about React. Rich, a front-end engineer at Dazzone, will talk about web performance. Dazzone is a live and on-demand sports streaming service available in nine markets worldwide. They provide access to sports through smart TVs, game consoles, and set-top boxes. The team faces challenges with low memory and CPU targets, resource competition, and maintaining smooth interactions. Fast websites lead to a better user experience, as proven by data from the Cloudflare Getting Faster white paper.

How to are you learning React on your own? React's web-based tools allow you to design and learn on your own. These tools are only available to users who are set to work on their own project. If you're looking for a way to learn more about the languages and teachings of React, there are many resources available on the Flutter website.

Now I'll turn it over to Rich to show you how to do that on your own.

Hello. Before we get started, I would just like to give a shout out to the organizers and the fellow speakers at React Summit. It's been a really great conference so far and you're all doing a great job. Today I'll be talking about web performance. My name is Rich. I'm known as Richie McColt on GitHub and Twitter. I'm a front-end engineer and I work at a company called Dazzone in London. I'm from Glasgow, Scotland originally. You can probably tell from the accent. And before I start talking about web performance, I'll just give a quick introduction into what we do at Dazzone. So Dazzone is a live and on-demand sports streaming service. And we're live in nine markets around the world, and we're providing millions of customers with access to the sports that they would like to watch. The team I'm working in is responsible for living-room devices. And what living-room devices is, can be broken down into three categories. So we have smart TVs, which is like Samsung, Toshiba Panasonic TVs. We've got games consoles, which is PS4, PS5, Xbox. And also set-top boxes, which is Comcast, Fire TV and Sky Q. And so to put performance in the context of what we do at The Zone, the kind of problems that we face are to do with low memory and CPU targets. Resource competition on the main thread. For example, you have playback running in the background, and the user is trying to navigate content. At the same time, maintaining smooth, 60fps interactions when the customers are navigating content. And the data doesn't lie, right? Fast websites equals a better user experience. This is what customers prefer, and it's something that we should be striving towards. So this data from the Cloudflare Getting Faster white paper demonstrates some kind of useful quotes. Conversions go down 7% due to just one additional second of load time. And 39% of users stop engaging with a website if images take too long to load.

2. Understanding Performance Measurement and Analysis

Short description:

Speedy software is the difference between smooth integration into your life and reluctance. Today, we'll cover measuring, analyzing, and fixing performance issues. We'll touch on user time, ZPI, and have a live demo. The measure-analyze-fix cycle involves measuring, analyzing, proposing fixes, and repeating until satisfied. We have a demo application using the SpaceX API to render launches. To profile, we'll use Chrome's Performance panel and focus on the main thread.

And another great quote from Craig Maud's essay on fast software is that, to me, speedy software is a difference between an application smoothly integrated into your life and one called upon with great reluctance. And as users of software, we can definitely relate to this at one point or another.

So today, what we'll be covering is understanding the method of measure analyzing and fixing. We'll briefly touch on the user time and ZPI that the browser provides. We'll have a live demo measuring and analyzing slow run in JavaScript code. I'll introduce the rendering technique of virtualization. I'll speak briefly about the performance problems we face at the zone. And finally, I'll fix the performance bottleneck that we have in the demo.

The measure analyzing fix cycle is a methodology that I tend to use when doing performance audits. So before we can analyze and fix a problem, we first have to measure. Measure will give us the baseline that we need to analyze the problem, really. Once we analyze the problem, we can then propose a fix. Once we fix, we then measure again. And this cycle repeats until we've got a new number that we're happy with when we measure.

I've got a demo, small front end application. It's available on this GitHub URL. The set up instructions are on the Read Me. So if you fancy following along, then please feel free. So I'll switch over to the demo here that I've got running. And this application is just a small front end application that uses the SpaceX API to render a list of launches from new to old. An interaction that we'll be profiling is changing the order of launches. So if I click this button, I'm now viewing the oldest launches from SpaceX.

So to profile this thing, what we'll do is go into Developer Tools in Chrome and we'll use the Performance panel. And we'll come to the CPU option here and click six time slow down. We'll then come over here and press record. And what we'll do is we'll just interact with this feature a few times just to get some data and stop the recording. Okay, great. So what we can see here is there's quite a lot going on. What we're really concerned about is this section here. So this section is the main thread.

QnA

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