Machine Learning in Game Development

Rate this content
Bookmark

In this talk, I will share my experiences with using machine learning to identify cheaters in multiplayer games. We will also discuss the potential of machine learning in game development.

FAQ

According to Denis, trust is crucial in video gaming as it ensures that players feel they are part of a fair and competitive environment. Cheating undermines this trust, impacting player enjoyment and engagement.

Cheating in online games can ruin the fun for honest players, lead to frustration, and decrease player retention. This ultimately harms the game's community and its financial success, especially in games with in-game purchases or regular play.

Common cheating methods include manipulating game data, using aimbots to automatically target opponents, triggerbots that fire automatically, wall hacks that allow players to see through obstacles, and radar hacks that reveal opponents' locations.

Machine learning can analyze vast amounts of data to identify subtle patterns of behavior, adapting to new cheating methods and differentiating between cheating and skilled play more accurately than traditional rule-based systems.

Denis faced challenges such as the lack of labeled data for training the model, which made it difficult to distinguish between normal and cheating behaviors without initial accurate classifications.

Combining traditional methods with machine learning enhances cheat detection by utilizing the strengths of both approaches. Traditional methods provide a solid foundation with clear rules, while machine learning offers flexibility and adaptability to detect new cheating tactics.

Denis Kondratev
Denis Kondratev
18 min
28 Sep, 2023

Comments

Sign in or register to post your comment.

Video Summary and Transcription

Today's Talk explores cheating in video games and the role of machine learning in detecting and preventing it. Trust and fairness are crucial in gaming, as players invest time and emotion into virtual worlds. Traditional rule-based models assess player actions, while machine learning can detect complex and evolving cheating methods. Training models and organizing data are key challenges in utilizing machine learning for cheating detection. The future lies in collaborative security systems that combine rule-based models with machine learning to protect against cheating.

1. Introduction to Cheating in Video Games

Short description:

Today I'd like to share insights and discuss a prevalent issue in the gaming world – cheating. More importantly, I want to delve into how machine learning can be our ally in preserving the genuine essence of competition and fun in video games. Trust is super important when playing games. Players are not just watching from the side. They are really part of the game. They put a lot of time, work and emotion into these virtual worlds.

Hi there, my name is Denis. I'm a software engineer at My Games. Today I'd like to share insights and discuss a prevalent issue in the gaming world – cheating. More importantly, I want to delve into how machine learning can be our ally in preserving the genuine essence of competition and fun in video games.

Trust is super important when playing games. Players are not just watching from the side. They are really part of the game. They put a lot of time, work and emotion into these virtual worlds. It is more than just playing. They try to understand how the game works. They think of ways to improve. And they also make friends inside the game.

On top of that, they sometimes spend money on things within the game to make their experience more enjoyable. However, when they come across players who cheat, it is more than just a small issue. It can make them feel like the game isn't being fair for everyone. It becomes really difficult for them to enjoy the game when they think that everyone is not following the same rules.

Keeping players interested for a long time is important for online games. In order to stay alive and do well. If players keep coming back, the game community stays alive and games can make more money. This is especially true for games where players buy things inside the game or play regularly to play. If there are cheaters, it can ruin the fun for other players. Instead of being fun or relaxing, games become annoying and players become frustrated.

There are various ways players can cheat in video games. Game developers need to identify whether a game might be vulnerable or have loopholes as well as identifying certain gameplay rules that could potentially be sidestepped. A prevalent hacking method in online games involves manipulating a participant state. Since a significant portion of the gameplay occurs on the player's own computer, hackers tamper with this by altering the game's local data. For instance, they might modify the bullet count in a gun's magazine, enabling the player to fire continuously without reloading, or amplify the available in-game items like grenades or health packs. There are more complex ways of cheating in games. Aimbot, aim assistant, or automatic aim — all these are different names for the same thing. Aimbot helps the user to track other targets by controlling the player's aiming.

2. Cheating Types and Rule-Based Model

Short description:

The cheat operates by extracting game stage information to assist the cheater in aiming, surpassing human capabilities. Another cheat, TRIGGERBOT, auto-fires when the player's crosshair is on an opponent. Overlay cheating includes wall hack and radar hack. Traditional methods like the rule-based model assess player actions for fairness. Reports and analysis of actions help determine if players adhere to standards. A cheating rating system assigns points based on rule violations, which decrease over time with fair gameplay.

The cheat operates by extracting game stage information that other players can't access. With this information, the bot then assists the cheater in aiming. By using an aimbot, a user surpasses human capabilities in shooter games.

Another cheat, called TRIGGERBOT, works the opposite way. While an aimbot automatically directs the crosshair at an opponent, TRIGGERBOT simply auto-fires when the player's crosshair is on an opponent. This means the player still has to aim at the enemy themselves, but as soon as they do, the TRIGGERBOT instantly activates, providing a perfect shot without delays that might arise due to human reflex.

Due to the peer-to-peer approach, each player's client has to contain up-to-date information about all other players. Naturally, the game standard interface hides all this information, showing only what the developers intended. Unfortunately, the mere presence of this information on the client paves the way for a type of cheating called overlay. One of these is wall hack, where a player can see the enemies through obstacles, be it walls, boxes or anything else. This gives the user an unfair advantage as they can prepare in advance for an encounter with an opponent, or even kill them while remaining unnoticed. Another similar example is radar hack. Instead of making walls transparent, this cheat displays the location of all players on the in-game radar or mini-map.

Of course there are other types of cheating as well, but let's move to the next point. Many of the often mentioned types of cheating can be controlled using traditional methods. We refer to this method as the rule-based model. The basis of this model is a set of rules that assess a player's actions for fairness. Let's delve deeper.

Players should send reports after each session. These reports include data about the actions of all participants. For example, we can see how many consumable items each player used by comparing this information with the player's account state on the server. We can check whether they had such resources. Another example is analyzing the number of shots and the time between them. This allows us to determine if the player adhered to the necessary reload time and whether the fight rate is consistent with the standards.

Some rules may directly indicate the use of cheats. Other rules provide only indirect evidence, for instance, temporary internet connection issues can affect data. So, it is a good idea to implement a cheating rating system, where each rule adds a certain number of cheating points. Some rules may contribute more points, while others add fewer, depending on the severity of the offense. If a player behaves fairly, their cheating rating decreases over time. Thus, occasional network issues might give a player a small number of points, which will be offset by fair gameplay.

Check out more articles and videos

We constantly think of articles and videos that might spark Git people interest / skill us up or help building a stellar career

Optimizing HTML5 Games: 10 Years of Learnings
JS GameDev Summit 2022JS GameDev Summit 2022
33 min
Optimizing HTML5 Games: 10 Years of Learnings
Top Content
The open source PlayCanvas game engine is built specifically for the browser, incorporating 10 years of learnings about optimization. In this talk, you will discover the secret sauce that enables PlayCanvas to generate games with lightning fast load times and rock solid frame rates.
Remix Flat Routes – An Evolution in Routing
Remix Conf Europe 2022Remix Conf Europe 2022
16 min
Remix Flat Routes – An Evolution in Routing
Top Content
This talk introduces the new Flat Routes convention that will most likely be the default in a future version of Remix. It simplifies the existing convention as well as gives you new capabilities.
Building Fun Experiments with WebXR & Babylon.js
JS GameDev Summit 2022JS GameDev Summit 2022
33 min
Building Fun Experiments with WebXR & Babylon.js
Top Content
During this session, we’ll see a couple of demos of what you can do using WebXR, with Babylon.js. From VR audio experiments, to casual gaming in VR on an arcade machine up to more serious usage to create new ways of collaboration using either AR or VR, you should have a pretty good understanding of what you can do today.
Check the article as well to see the full content including code samples: article. 
Making Awesome Games with LittleJS
JS GameDev Summit 2022JS GameDev Summit 2022
34 min
Making Awesome Games with LittleJS
LittleJS is a super lightweight game engine that is easy to use and powerfully fast. The developer will talk about why he made it, what it does, and how you can use it to create your own games. The talk will include a demonstration of how to build a small game from scratch with LittleJS.
How Not to Build a Video Game
React Summit 2023React Summit 2023
32 min
How Not to Build a Video Game
In this talk we'll delve into the art of creating something meaningful and fulfilling. Through the lens of my own journey of rediscovering my passion for coding and building a video game from the ground up with JavaScript and React, we will explore the trade-offs between easy solutions and fast performance. You will gain valuable insights into rapid prototyping, test infrastructure, and a range of CSS tricks that can be applied to both game development and your day-to-day work.
Charlie Gerard's Career Advice: Be intentional about how you spend your time and effort
6 min
Charlie Gerard's Career Advice: Be intentional about how you spend your time and effort
Featured Article
Charlie Gerard
Jan Tomes
2 authors
When it comes to career, Charlie has one trick: to focus. But that doesn’t mean that you shouldn’t try different things — currently a senior front-end developer at Netlify, she is also a sought-after speaker, mentor, and a machine learning trailblazer of the JavaScript universe. "Experiment with things, but build expertise in a specific area," she advises.

What led you to software engineering?My background is in digital marketing, so I started my career as a project manager in advertising agencies. After a couple of years of doing that, I realized that I wasn't learning and growing as much as I wanted to. I was interested in learning more about building websites, so I quit my job and signed up for an intensive coding boot camp called General Assembly. I absolutely loved it and started my career in tech from there.
 What is the most impactful thing you ever did to boost your career?I think it might be public speaking. Going on stage to share knowledge about things I learned while building my side projects gave me the opportunity to meet a lot of people in the industry, learn a ton from watching other people's talks and, for lack of better words, build a personal brand.
 What would be your three tips for engineers to level up their career?Practice your communication skills. I can't stress enough how important it is to be able to explain things in a way anyone can understand, but also communicate in a way that's inclusive and creates an environment where team members feel safe and welcome to contribute ideas, ask questions, and give feedback. In addition, build some expertise in a specific area. I'm a huge fan of learning and experimenting with lots of technologies but as you grow in your career, there comes a time where you need to pick an area to focus on to build more profound knowledge. This could be in a specific language like JavaScript or Python or in a practice like accessibility or web performance. It doesn't mean you shouldn't keep in touch with anything else that's going on in the industry, but it means that you focus on an area you want to have more expertise in. If you could be the "go-to" person for something, what would you want it to be? 
 And lastly, be intentional about how you spend your time and effort. Saying yes to everything isn't always helpful if it doesn't serve your goals. No matter the job, there are always projects and tasks that will help you reach your goals and some that won't. If you can, try to focus on the tasks that will grow the skills you want to grow or help you get the next job you'd like to have.
 What are you working on right now?Recently I've taken a pretty big break from side projects, but the next one I'd like to work on is a prototype of a tool that would allow hands-free coding using gaze detection. 
 Do you have some rituals that keep you focused and goal-oriented?Usually, when I come up with a side project idea I'm really excited about, that excitement is enough to keep me motivated. That's why I tend to avoid spending time on things I'm not genuinely interested in. Otherwise, breaking down projects into smaller chunks allows me to fit them better in my schedule. I make sure to take enough breaks, so I maintain a certain level of energy and motivation to finish what I have in mind.
 You wrote a book called Practical Machine Learning in JavaScript. What got you so excited about the connection between JavaScript and ML?The release of TensorFlow.js opened up the world of ML to frontend devs, and this is what really got me excited. I had machine learning on my list of things I wanted to learn for a few years, but I didn't start looking into it before because I knew I'd have to learn another language as well, like Python, for example. As soon as I realized it was now available in JS, that removed a big barrier and made it a lot more approachable. Considering that you can use JavaScript to build lots of different applications, including augmented reality, virtual reality, and IoT, and combine them with machine learning as well as some fun web APIs felt super exciting to me.


Where do you see the fields going together in the future, near or far? I'd love to see more AI-powered web applications in the future, especially as machine learning models get smaller and more performant. However, it seems like the adoption of ML in JS is still rather low. Considering the amount of content we post online, there could be great opportunities to build tools that assist you in writing blog posts or that can automatically edit podcasts and videos. There are lots of tasks we do that feel cumbersome that could be made a bit easier with the help of machine learning.
 You are a frequent conference speaker. You have your own blog and even a newsletter. What made you start with content creation?I realized that I love learning new things because I love teaching. I think that if I kept what I know to myself, it would be pretty boring. If I'm excited about something, I want to share the knowledge I gained, and I'd like other people to feel the same excitement I feel. That's definitely what motivated me to start creating content.
 How has content affected your career?I don't track any metrics on my blog or likes and follows on Twitter, so I don't know what created different opportunities. Creating content to share something you built improves the chances of people stumbling upon it and learning more about you and what you like to do, but this is not something that's guaranteed. I think over time, I accumulated enough projects, blog posts, and conference talks that some conferences now invite me, so I don't always apply anymore. I sometimes get invited on podcasts and asked if I want to create video content and things like that. Having a backlog of content helps people better understand who you are and quickly decide if you're the right person for an opportunity.What pieces of your work are you most proud of?It is probably that I've managed to develop a mindset where I set myself hard challenges on my side project, and I'm not scared to fail and push the boundaries of what I think is possible. I don't prefer a particular project, it's more around the creative thinking I've developed over the years that I believe has become a big strength of mine.***Follow Charlie on Twitter

Workshops on related topic

Make a Game With PlayCanvas in 2 Hours
JSNation 2023JSNation 2023
116 min
Make a Game With PlayCanvas in 2 Hours
Top Content
Featured WorkshopFree
Steven Yau
Steven Yau
In this workshop, we’ll build a game using the PlayCanvas WebGL engine from start to finish. From development to publishing, we’ll cover the most crucial features such as scripting, UI creation and much more.
Table of the content:- Introduction- Intro to PlayCanvas- What we will be building- Adding a character model and animation- Making the character move with scripts- 'Fake' running- Adding obstacles- Detecting collisions- Adding a score counter- Game over and restarting- Wrap up!- Questions
Workshop levelFamiliarity with game engines and game development aspects is recommended, but not required.
PlayCanvas End-to-End : the quick version
JS GameDev Summit 2022JS GameDev Summit 2022
121 min
PlayCanvas End-to-End : the quick version
Top Content
WorkshopFree
João Ruschel
João Ruschel
In this workshop, we’ll build a complete game using the PlayCanvas engine while learning the best practices for project management. From development to publishing, we’ll cover the most crucial features such as asset management, scripting, audio, debugging, and much more.
Leveraging LLMs to Build Intuitive AI Experiences With JavaScript
JSNation 2024JSNation 2024
108 min
Leveraging LLMs to Build Intuitive AI Experiences With JavaScript
Workshop
Roy Derks
Shivay Lamba
2 authors
Today every developer is using LLMs in different forms and shapes, from ChatGPT to code assistants like GitHub CoPilot. Following this, lots of products have introduced embedded AI capabilities, and in this workshop we will make LLMs understandable for web developers. And we'll get into coding your own AI-driven application. No prior experience in working with LLMs or machine learning is needed. Instead, we'll use web technologies such as JavaScript, React which you already know and love while also learning about some new libraries like OpenAI, Transformers.js
Can LLMs Learn? Let’s Customize an LLM to Chat With Your Own Data
C3 Dev Festival 2024C3 Dev Festival 2024
48 min
Can LLMs Learn? Let’s Customize an LLM to Chat With Your Own Data
WorkshopFree
Andreia Ocanoaia
Andreia Ocanoaia
Feeling the limitations of LLMs? They can be creative, but sometimes lack accuracy or rely on outdated information. In this workshop, we’ll break down the process of building and easily deploying a Retrieval-Augmented Generation system. This approach enables you to leverage the power of LLMs with the added benefit of factual accuracy and up-to-date information.
Let AI Be Your Docs
JSNation 2024JSNation 2024
69 min
Let AI Be Your Docs
Workshop
Jesse Hall
Jesse Hall
Join our dynamic workshop to craft an AI-powered documentation portal. Learn to integrate OpenAI's ChatGPT with Next.js 14, Tailwind CSS, and cutting-edge tech to deliver instant code solutions and summaries. This hands-on session will equip you with the knowledge to revolutionize how users interact with documentation, turning tedious searches into efficient, intelligent discovery.
Key Takeaways:
- Practical experience in creating an AI-driven documentation site.- Understanding the integration of AI into user experiences.- Hands-on skills with the latest web development technologies.- Strategies for deploying and maintaining intelligent documentation resources.
Table of contents:- Introduction to AI in Documentation- Setting Up the Environment- Building the Documentation Structure- Integrating ChatGPT for Interactive Docs
Introduction to WebXR with Babylon.js
JS GameDev Summit 2022JS GameDev Summit 2022
86 min
Introduction to WebXR with Babylon.js
Workshop
Gustavo Cordido
Gustavo Cordido
In this workshop, we'll introduce you to the core concepts of building Mixed Reality experiences with WebXR and Balon.js.
You'll learn the following:- How to add 3D mesh objects and buttons to a scene- How to use procedural textures- How to add actions to objects- How to take advantage of the default Cross Reality (XR) experience- How to add physics to a scene
For the first project in this workshop, you'll create an interactive Mixed Reality experience that'll display basketball player stats to fans and coaches. For the second project in this workshop, you'll create a voice activated WebXR app using Balon.js and Azure Speech-to-Text. You'll then deploy the web app using Static Website Hosting provided Azure Blob Storage.