Back to the basics

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“You’ll never believe where objects come from in JavaScript.”


“These 10 languages are worse than JavaScript in asynchronous programming.”


Let’s explore some aspects of JavaScript that you might take for granted in the clickbaitest nodecongress.com workshop.


To attend this workshop you only need to be able to write and run NodeJS code on your computer. Both junior and senior developers are welcome.


Objects are from Mars, functions are from Venus


Let’s deep-dive into the ins and outs of objects and then zoom out to see modules from a different perspective. How many ways are there to create objects? Are they all that useful? When should you consider using them?


If you’re now thinking “who cares?“, then this workshop is probably for you.


Asynchronous JavaScript: the good? parts


Let’s have an honest conversation.


I mean… why, oh why, do we need to bear with all this BS? My guess is that it depends on perspective too. Let’s first assume a hard truth about it: it could be worse… then maybe we can start seeing the not-so-bad-even-great features of JavaScript regarding non-blocking programs.

Guillermo Gutierrez Almazor
Guillermo Gutierrez Almazor
128 min
15 Feb, 2022

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Video Summary and Transcription

This workshop covers basic principles and patterns in software development and engineering. It explores topics such as objects, functions, prototype chains, classes, modules, and asynchronous programming in JavaScript. The workshop emphasizes the importance of understanding context, encapsulation, and the use of promises for managing asynchronous behavior. It also discusses the differences between synchronous and asynchronous code execution and provides insights into the design patterns and best practices for writing efficient and maintainable code.

Available in Español: Vuelta a los fundamentos

1. Introduction to Workshop

Short description:

Thanks for joining this workshop on basic principles and patterns. I believe they are the best investment in your formation. Today, we'll focus on two topics: objects and asynchronous behavior of Node.js.

So I think we can start now, again, my name is Guillermo I'm your host today. Thanks for joining this workshop and a special thanks for coming because I know this is not the flashiest topic out there. Like basic principles and patterns is not a fancy framework that everybody is using or things like that.

So, yeah, good for you, too, I guess. Yeah, there's going to be a recording of this session and I think that the organization will put it on where you can access it. Yeah. There you go. Cool.

So, again, my name is Guillermo. I'm a software developer probably like most of you. I work at the company called DnSimple as a staff software engineer. I normally work on Ruby. But I also work a lot on JavaScript and in the past I've also worked on Java code bases, too. At DnSimple, we are a small team. And, by the way, we are looking for people to join us. So, be sure to check out our jobs page. If you're on the market for a job, we'll be happy to hear about you.

So, this workshop the basics, right? And I really meant it when I put that title. Because when I give talks and trainings like this one, I always try to bring it down to basic principles and patterns. Because that's what I honestly believe it's the best investment anyone can make in their formation. Because you know, frameworks and libraries tend to change so much, they're really volatile, whereas basic principles and patterns are things that have been around for a long, long time, and have been proven to be valuable and useful through time. So there you go. That's basically how I try to think about it. And also, in a two hours remote workshop like this one, there's not so not a lot of room to to talk about a lot of things and go into a lot of detail. So that's why I wanted to focus just on two topics, one objects and two asynchronous behavior of Node.js because I think those are topics that most of the people I know struggle with and these are also things that we take for granted without really having too much time to think about them and reason about them and get really into knowing how they work.

2. Understanding Objects and Values in JavaScript

Short description:

No practical notes will be given. We will focus on code for the next two hours. Objects are collections of key-value pairs in JavaScript. Values can be anything you put to the right of an equals sign. Let's look at an example with the variable foo and the property A. We can access the A property using dot notation or square bracket notation. Both will return the value 44.

So let's cut to the chase. Someone asking if practical notes are going to be given? No, I'm sorry, I haven't prepared any practical notes for you. It's just about dealing with the code that we are going to see for the next two hours and of course the repo will be there, it's public and you can do what you want with it afterwards. So, again, these are nuanced topics that require a lot of time to get into details etcetera.

And what I'm going to say then during the next couple of hours, you need to understand that these are only mental models, heuristics, ways to think about things, not canonical descriptions of how things are in the language, okay? So, let's start with the objects. So, the first topic was objects are from Mars, functions are from Venus. This was kind of a silly joke. But, really, what is an object, and why should I care? That's just the question I will try to answer. And the thing is that the way I think about objects is as if they were values that have this shape of a collection of key value pairs. So, in JavaScript, keys of those objects are called properties. And values, a value, right? So, oh. Okay. I'm going to enable this. I don't know if it's going to work. So, live transcription. There you go. It works. Okay. Let's continue.

So, what is a value, right? Whatever you can put to the right of an equals sign, that's a value in JavaScript. And you will find that almost anything is a value. You can actually put anything you want to the right of an equals sign. I was really trying really hard to think of something that was not a value, but I didn't find anything. So, let's jump to the first I have for you, we have a couple of folders. One is objects and the other one is called a sink. So, let's take the part1.js file. And you will find three lines here. And this is showcasing how an object can be thought of as a collection of key value pairs. Right? In the first line here we are creating a variable called foo. And to the right of the equal sign, I mean this part of the equal sign, we have curly brace and then an A which is the properties name. Then a colon and then 44 which is the value that I'm assigning to call A. This is an object, right there. And yeah. It has only one property with just the value. And I know that we are kind of talking about very simple things, but this we will grow on top of everything we introduce. Right? So we need to establish like the basics, right. This is what we're doing right now. And the way that we can reference the A property on foo is by using the dot notation or the square bracket notation. And you have an example of that in the following lines. The first line here, console.log, foo.A, this is a dot notation. And the next line is using the square brackets notation, where you have foo, square bracket. Oops, sorry, moving that. Square bracket. And then the property name as a string. And that will get you 44 in both cases. So, the way that code sandbox works is you've got to the bottom right, you have a section with terminal tab, console tab, and problems tab. And you have a very small plus sign on the right edge that you can click. And that should get you a new terminal. And I'm going to enable that for all of you that are following me here. So, if you create a terminal, this is basically a prompt, where you can run things.

QnA

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