JavaScript Source Maps, Can We Do Better?

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The current revision of the JavaScript Source Maps specification is over 12 years old. Throughout this time, the entire ecosystem has evolved immensely, but for some reason, we have done nothing to improve the debugging experience and are still stuck at version 3 of the specification. Can we do better?

Kamil Ogórek
Kamil Ogórek
27 min
05 Jun, 2023

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Video Summary and Transcription

Source maps allow understanding of transpiled, bundled, or minified code. Debugging with post hoc and debug identifiers helps identify files. Issues with source maps include hash collisions and missing function names. Various techniques can be used to determine the function that caused an error. Source maps can store additional information and improvements can be made to path resolution and column positions. Code points and token positions can differ across browsers. Detecting source maps can be challenging without a standardized JSON schema.

1. Introduction to Source Maps

Short description:

Source maps allow you to transpile, bundle, or minify the source code, or rather, understand how transpiled, bundled, or minified source code was produced. Once we have the source maps, we need to marry them with the minified file. This can be done through a comment at the end of the file or a request header. Ad hoc debugging allows you to see the error as it happens and use the exact code that triggered the error.

Hey, everyone. My name is Kamil Ugurek, and I'm a senior software engineer at Sentry, where currently I'm working in the processing team, where one of the things that we are working on is actually processing source maps. I'm also a core team member of TRPC, and as you can probably tell, I really, really do love source maps, which brings me to the optional title of this talk, which is why source maps are so hard to get right.

We won't go into very details of how source maps work. There's plenty of other sources that you can use for this. However, we need to understand a few very basic ideas. Source maps allow you to transpile, bundle, or minify the source code, or rather, understand how transpiled, bundled, or minified source code was produced. What it does is it's able to map tokens from minified code back to the original code, which then lets you see more usable errors, rather than something like undefined X is not the functional function, or something of that sort. If you want to understand more in-depth how it's actually encoded, there is a great blog post from a friend of mine, Arpad, on his blog. I really encourage you to read through this.

Once we have the source maps, we need to somehow marry together with the original file, or rather, sorry, the minified file. One of the ways to do this is either through the comment at the very end of the file with a special pragma, which is source mapping URL, or the request header, which you attach to the outgoing HTTP request. Now that you have all those both things, what do you see instead of this very cryptic error message is something way more usable, which is something of this sort, like fetch user data instead of seeing a function X. You can see this right inside your DevTools, which is called ad hoc debugging, which means that you see the error as it happens, and you are able to use the exact code, which is loaded inside the JavaScript engine, which can be sure that it's the very same code that triggered the error.

2. Debugging with Post Hoc and Debug Identifiers

Short description:

There is another way to debug called post hoc debugging. The main problem is the lack of identity, as we cannot determine which file was used. Using a release as a unique identifier helps, but it's not enough. We can use debug identifiers, which are unique hashes based on the source maps, to ensure the files are the same.

However, there is another way to debug, which is post hoc debugging, which is what Sentry is actually doing, which means that error happens, it's sent to us, and now we need to figure out what code was actually used when the error was produced, which just happened after the fact.

This brings me to what are the problems with this right now. The first and the biggest one is lack of identity, which means that we are not able to tell what file was actually used. Even if you upload it to us, which first I'll very briefly describe how it works. You produce some files, you have minified files, you have corresponding maps. You push them through one of the tools that we provide, which is the CLI binary or the plugins for your bundlers. If you want, you can use just API call and you store them in Sentry. You need to use the release, which is a unique identifier for your build. And we need this because this is the only way that we can actually have some sort of identity of the file. Because other than the filename, there is nothing else that really makes it special.

In time, you can have 10 bundled MinJS files uploaded for the same release, and we are not able to tell which one is which, basically. That's why we have something which is also called a disk, which you can think of as directories or the bucket for files. So we can have the same filenames for multiple environments, like production or development or staging. However, it's still not enough, because you can basically have the same filename, something like bundled MinJS, which is very, very common, but produced in completely different times, like today and a month in advance, six months later and so on and so forth, and those names can be still the same. You can use hash names, but this is not always possible because some people prefer to just take care of caching using HTTP headers, and it's just sometimes annoying to deal with.

So let's say that we have all the files. Now the error happens. Here is the error. The first frame points to HTTPS DRPC.IO. Assets Bundled MinJS, which is this line, and we don't really care about the host name. We can skip it for the processing part, which leaves us with Assets Bundled MinJS. However, the problematic part is that it has been served from somewhere. The Bundled MinJS lives inside Assets. However, what happens if the structure of your project, when you uploaded it, was something like this, which means that if you just included the dist directory to be uploaded, it means that your file will live under dist front-end Bundled MinJS. This is not the same path and they will not match, which means that we cannot tell that this file that you just served, that actually caused the error is the exact same file that was uploaded. It would be just a guess.

So what's the way around this? How we can make sure that those files are the same files, right? We can actually use something which is called debug identifiers, which in native world, it's very, very common. You have something which is called debug files and in our case we called it debug ID because it's very easy to remember. How it works is the very, very similar way with source mapping URL, however, instead of using paths, you hash the whole source map produced and you use this hash or rather the unique identifier based on the hash, which is UUID in this case, and you stick it inside the mefied file and inside the source map itself. You have to hash source map instead of just the source itself because there is a way that original source code can produce the same hashes for different contents.

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