Can We Double HTTP Client Throughput?

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The Node.js HTTP client is a fundamental part of any application, yet many think it cannot be improved. I took this as a challenge and I’m now ready to present a new HTTP client for Node.js, undici, that doubles the throughput of your application The story behind this improvement begins with the birth of TCP/IP and it is rooted in one of the fundamental limitations of networking: head-of-line blocking (HOL blocking). HOL blocking is one of those topics that developers blissfully ignore and yet it deeply impacts the runtime experience of the distributed applications that they build every day. Undici is a HTTP/1.1 client that avoids HOL blocking using keep-alive and pipelining, resulting in a doubling of your application throughput.

Matteo Collina
Matteo Collina
20 min
24 Jun, 2021

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Video Summary and Transcription

Today's Talk discusses HTTP clients, servers, microservices, and maximizing performance in Node.js. It covers topics such as TCP, latency, HTTP Keep-Alive, pipelining, the Node.js event loop, timeouts, and introduces the Undici library. The speaker emphasizes the importance of reusing connections, minimizing blocking, and using benchmarks to measure performance impact. Undici is highlighted as a new client for Node.js that eliminates the need for multiple agents and offers easy configuration options.

1. Introduction to HTTP and Node.js

Short description:

Today, I'm going to talk about HTTP clients, servers, and how to improve the throughput of our HTTP client in Node.js. I have a good grasp of user needs and maintain Node.js. As part of my job, I work with cloud servers and have experience with building fast and scalable Node.js applications. I'm also a co-author of Fastify.

Hi, everyone. I am Matteo Collina, and today I'm going to talk to you about HTTP. clients, servers, maybe microservices a little bit, and how can we double or maybe even triple the throughput of our HTTP client in Node.js.

So first thing, a little bit about me, I am Matteo Collina. I'm part of the Node.js technical steering committee. I'm the co-creator of FASTI5 web framework and PinnoLogger. I'm a software architect and consultant by trade, and you know, I'm technical director at NearForm. Follow me on Twitter at Matteo Collina.

So a couple of notes. I also have maybe 6 billion downloads on NPM for the whole of 2020. I don't know. I was totally stunned by this. So maybe I know what I'm talking about, maybe not. Make it up what you want for yourself.

So what I'm doing, I typically work in helping companies building fast and scalable Node.js applications. This is one of the key things of what I do as part of my job. I am also part of the maintainers of Node.js and a key part of his ecosystem with 6 billion downloads per year. I probably know what I have a good grasp on what our user needs and what they are complaining with and so on. I need to balance all the time those two things. One side help our clients and the other one maintaining Node.js. This gives me a lot of perspective on what I can do, what I need to do for the development of Node.js application if it's an ecosystem. So the two sides of my job strengthen each other to some extent.

As part of my job, I most of the time work with cloud servers. So there is a client, typically a web browser or a mobile app that talks to the cloud and, specifically, to one server, which can be multiple instances, but it's still the same thing that runs. It's what we call a monolith at this time. You know, I also wrote— As I said, I'm a Fastify co-author, so shameless plug here. Use this thing. It actually works really well. This task is actually not up-to-date. Ah, I'm sorry.

2. Introduction to Microservices and Node Core HTTP

Short description:

This part discusses the use of a fast web server and framework for Node.js, which is suitable for building both small and large apps, including monoliths and microservices. The speaker highlights the need for microservices to scale teams and avoid overlapping responsibilities. They also address the issue of chattiness in microservices systems and emphasize the importance of communication between microservices. The speaker then introduces the Node Core HTTP as the focus of the presentation, explaining its role as the backing for popular HTTP clients. They discuss the process of creating a TCP socket and the potential latency involved. Additionally, they mention the concept of the congestion window for new sockets.

So, essentially, this is a really fast web server, web framework for Node.js. You can build small and big apps with this, and it works really well, both for monolith, but also for microservices.

Now, why would you need microservices? Because you need to scale teams. Microservices are a clear way of scaling teams so that you can have different teams to maintain different parts of your system so that they don't overstep on top of each other. It's actually great.

However, one of the problems of microservices system is their chattiness. In fact, all the microservices chat a lot between each other, and you need to call data that is managed by some other microservices. So you have actually a lot of communication between the various microservices. From time to time, somebody will call this a microservices mesh. And what we are going to focus on most of the time in this presentation is this link between microservices. And I've been researching this problem for three, four, five years, something like that. So it has been brewing for some time in my head.

You can have an HTTP server with everything, everyone can work, but even the most basic ones. So let's consider a very simple server that you just do a little bit of a timeout of one millisecond. Very simple. This to simulate a very fast database that always replies us with hello world in one millisecond. Hey, it's great. And an HTTP client, the Node Core HTTP. Why we're just focusing on Node Core HTTP? Well, because Axios, Node fetch, request got, they all use this as their backing. It's great. And so every single time you're doing those things we are doing, you know, they create a TCP socket.

So essentially the sender open up, when they open up a TCP socket they need to do a little bit of a dance. This is typically one round full roundtrip to get to establish this, which is, you know, quite a lot, OK? Because, you know, depending on the latency, the distance, physical distance between the two, it can even take some time. It can be 10, 20 milliseconds, something like that. So we're talking very little numbers. But remember, you have maybe 200 milliseconds to respond to your client or maybe 400, whatever you want. But, you know, the more hopes you do, the higher your latency gets. So you don't really want to spend time because you haven't... So once the 3NShake has established is not even finished, like you haven't transferred any data, right? You just created the socket. Consider that if you're using TLS or SSL and so on, it takes even longer. So, but that's not just the case, because once you create a TCP socket, in fact, it's, you know, there's a concept that is called the congestion window, which is considered slow at the beginning for new established sockets.

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