HTTP/3 Performance for JS Developers

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HTTP/3 is the hot new networking protocol, available today! While you get most of its benefits out-of-the-box, there are also quite some things you can and should do to get maximise performance.


In this talk, we look at optimizing JS payloads for the first network round trips, how browsers prioritize JS against other resource types, SPA vs MPA nuances, and how to optimally use the 0-RTT and 103 Early Hints features. We also look at the protocol's integration with fetch() and talk about the upcoming WebTransport!

FAQ

HTTP 3, also known as H3, is the latest version of the Hypertext Transfer Protocol that significantly differs from HTTP 2 by replacing TCP with the QUIC transport protocol, which runs on top of UDP. This change introduces many performance-related features, such as faster web page loading due to improved efficiency.

The main benefits of using HTTP 3 include enhanced performance features like quicker web page loading times, the introduction of zero RTT (Round Trip Time) which speeds up connection setups, and the use of a single network connection to manage multiple resources efficiently.

No significant changes are needed on your web pages to benefit from HTTP 3 if they are already optimized for HTTP 2. Enabling HTTP 3 is typically straightforward, often requiring just a simple configuration change or 'flip of a switch' to activate these new features.

Control over specific HTTP 3 features such as zero RTT is limited, as these are managed by the browser and server based on complex internal heuristics. This means that the use of such features is automatically decided without explicit settings or parameters available to developers.

In HTTP 3, resource prioritization is handled through an HTTP request header named 'priority'. This header allows browsers to indicate the urgency and the incremental delivery of resources over a single network connection. However, different browsers might assign different priorities to the same resources, which can affect the loading order.

The 103 Early Hints feature in HTTP 3 is used to accelerate the loading process by allowing servers to send preliminary resource links (like preloads and preconnects) in HTTP response headers before the full HTML is ready. This helps the browser to start fetching critical resources sooner, improving page load times.

Web Transport is a feature introduced with HTTP 3 that offers capabilities similar to a raw network socket in the browser. It allows for more powerful real-time data handling scenarios, such as gaming and media streaming, by utilizing the low-level features of QUIC and HTTP 3 in a relatively easy-to-use manner.

HTTP 3 manages resource loading such as JavaScript and fonts differently based on the browser's internal priority settings. For instance, Chrome may assign higher priority to fonts and certain JavaScript files, whereas Firefox might not prioritize custom fonts as highly. Developers have some control over these priorities using features like the fetch priority.

Robin Marx
Robin Marx
21 min
05 Jun, 2023

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Video Summary and Transcription

HTTP 3, also known as H3, is the latest version of the HTTP protocol with new performance-related features. Enabling HTTP 3 requires minimal effort and provides significant benefits, but limits fine-grained control over performance features. Zero RTT has limitations due to security reasons and restrictions on allowed requests. Resource loading and prioritization in HTTP 3 have some problems, as browsers may not agree on resource importance. Fetch priority allows fine-grained control over resource loading order, and resource discovery can be improved with 103 Early Hints. Web transport provides low-level access to QUIC and HTTP3 features for real-time use cases.

1. Introduction to HTTP 3

Short description:

Hello there, I'm Robin Marks and I work at Akamai. Today, I'd like to talk about HTTP 3, the latest version of the HTTP protocol. HTTP 3, also known as H3, has many new performance-related features that make it more efficient than H2 and TCP. Enabling HTTP 3 requires minimal effort and provides significant benefits. However, it also limits fine-grained control over performance features, such as the JavaScript Fetch API and the zero RTT feature.

Hello there, I'm Robin Marks and I work at Akamai. And I'd like to talk to you today a bit about HTTP 3, which is the latest and greatest version of the HTTP protocol.

And as you can see, it's really quite a bit different from HTTP 2. One of the big changes that happened was that we no longer use TCP underneath. But we've moved to a new transport protocol called QUIC instead. QUIC itself, which runs on top of UDP. You don't really need to know all of these details.

The main thing you need to know for today is that QUIC and H3 have a lot of new performance-related features on board, things that make it quite a bit more efficient than H2 and TCP, as such as help your web pages load quite a bit faster. Now, you might think, oh, this looks interesting, but it's probably going to be a lot of work for me, right, to start using all of these new features. Well, that's where the good news comes in. That's not true. Basically, if you just enable HTTP 3, which is often just the flip of a switch, you get all of these features out of the box. In fact, you don't even have to change anything about your web pages to make optimal use, as long as you're already tuned for HTTP 2, which, to be honest, after eight years, you really should be. This should work just fine on HTTP 3 as well. So, this is quite good. You can get all of the benefits with not a lot of work.

There is also a downside to this, however, because it means you don't get a lot of fine-gained control over these cool new performance features. A good example of this is the JavaScript Fetch API, of which you probably all know you really only have access to the top option. There is no way to say explicitly that you would like to use HTTP3 instead of HTTP2 for a call. This is something the browser itself decides based on some rather complex internal heuristics. So you can't pass like a protocol parameter or there's no fetch HTTP3. And thank God the last line here is not something we went for, not a specific HTTPS3 URL. That would have been absolutely crazy. Another example of this is the zero RTT feature. This is one of the core new performance features in H3 in that it makes the connection setup to be a bit shorter. So for H2 on TCP, this typically takes three individual round trips on the network before you start getting HTTP data back. Quick in H3 then lessen this to just two round trips because Quick can combine the transport and the cryptographic TLS handshake into one round trip. And then there is this magical new feature called zero RTT where you can already make an HTTP 3 request and get some response back in the very first round trip of the connection which is about the fastest we can do. This all sounds very good but again you really don't have a lot of control on whether or not, for example, zero RTT is used in let's say again a fetch call. There is no way to enable, disable this.

2. Zero RTT Limitations

Short description:

The browser and server determine the zero RTT limitations for security reasons. It's often limited on many deployments and has restrictions on the types of requests allowed. The lack of control can lead to the browser sending incorrect requests, resulting in wasted potential. While you get the features for free, it's not without limitations.

This is again something the browser chooses for you. And in this case it's not just the browser, it's also the server that is going to be holding your hand. For some complex security related reasons, zero RTT is often limited quite a bit on a lot of deployments. So for example, the code that I have here says that you can only use get requests without query parameters in a zero RTT request. Which as you might imagine, really lowers the amount of use cases you can use this for. For example, it's kind of useless for most API related requests. And again, the thing, because you don't have a lot of control over this, it might be that the browser gets it wrong. Browser sends a wrong type of request in zero RTT. The server will then reject that and the browser will have to retry it after that first round trip. Kind of wasting the potential of zero RTT. So yes, you get all the features for free. But it's not all amazing as it might seem.

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