April 7 - 8, 2022
JS GameDev Summit
Online
JS GameDev Summit 2022

All Stars GameDev and Graphics on the Web

JS GameDev Summit is a 2-day online event for engineers, technical artists, creative developers who develop games and graphics heavy application with Web technology. Get the latest updates from graphics engines crews, game development case studies and best practices and much more.

33 min
Building Fun Experiments with WebXR & Babylon.js
Top Content
During this session, we’ll see a couple of demos of what you can do using WebXR, with Babylon.js. From VR audio experiments, to casual gaming in VR on an arcade machine up to more serious usage to create new ways of collaboration using either AR or VR, you should have a pretty good understanding of what you can do today.
Check the article as well to see the full content including code samples: article. 
10 min
Detect and Avoid Common Performance and Memory Issues in Unity WebGL Builds
Top Content
This session explores common performance and memory issues that arise in WebGL builds produced using the Unity game engine. Examine how to identify, troubleshoot and avoid pitfalls that may lead to out-of-memory errors. Learn how to reduce game instability and improve game performance in WebGL builds.
4 min
Independence: The Gaming Advantage
Vultr's Walt Ribeiro takes users through steps to easily launch game servers with Vultr using their One-Click Marketplace across more than 20 locations.In this talk, Walt will demonstrate how to configure your account, how to browse and deploy from Vultr Marketplace, and how to stand up a basic Minecraft server using Bash on Ubuntu. Other flagship products and tools developers love will be highlighted along the way!
31 min
Making Multiplayer Games with Colyseus, Node.js and TypeScript
Top Content
By interacting with the Colyseus community over the past few years, some fundamental questions (not necessarily connected with the framework) seem to appear time and time again when developers start to build their own multiplayer games. This talk is going to cover some of these questions, as well as the most common scenarios and techniques you can start using today when building your own multiplayer game.
33 min
Making “Bite-Sized” Web Games with GameSnacks
Top Content
One of the great strengths of gaming on the web is how easily accessible it can be. However, this key advantage is often negated large assets and long load times, especially on slow mobile connections. In this talk, Alex Hawker from Google’s GameSnacks will illustrate how they are tackling this problem and some key learnings the team found while optimizing third party games and designing their own ultra-lightweight game engine.
34 min
Multiplayer Web Games Using JavaScript
With the ever growing opportunities for creating online multiplayer games for different platforms, and many reachable and easy to use open-source tools, it has become much more convenient for developers to create exciting multiplayer games. In this talk, Sahar will create a simple multiplayer game to demonstrate it and talk about the issues she faced when creating her own games.
31 min
Conversion to Play: The Art of Loading
On the web, games are not pre-installed, but downloaded at the moment of play. Therefore the loading experience is a key part of your game’s success. During this talk Poki’s Kasper Mol will introduce you to the Conversion to Play concept, and what methods are available to nail this.
32 min
Extending Unity WebGL With Javascript
Unity can build games to run in a web browser using tools like Emscripten, Web Assembly, and WebGL. It provides integration with the browser, using browser APIs to simulate native APIs. Sometimes it is useful to interface with the browser in ways that Unity does not natively provide support for. In this talk, I will discuss how Unity builds games for the web, and how to extend Unity using Javascript to enable support for features not otherwise provided.
33 min
Unreal Engine in WebAssembly/WebGPU
Top Content
Traditionally, browser games haven't been taken seriously. If you want to target the web, that traditionally has meant compromising on your vision as a game developer. Our team at Wonder Interactive is on a mission to change that, bringing one of the world's premiere native game engines to the browser - Unreal Engine. In our talk, we'll dive into our efforts porting the engine to the browser and carrying on the pioneering unfinished work started at Epic Games nearly a decade ago in collaboration with Mozilla. We'll dive into what this means for the future of games in the browser, and the open metaverse on the web.