From Nebula to Supernova: Design System Maturity Models

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Design systems are inevitable! They play a pivotal role in web development, enabling teams to achieve consistency, scalability, and efficiency.

Join us for an insightful and entertaining talk that dives into the world of design systems and their evolution within tech organizations. In this session, we'll explore and try to validate a design systems maturity model, offering practical guidance at different stages of growth. We'll share lessons learned and expert advice on how to adapt your approach to fit your needs.


Why does this matter? Implementing and maturing a design system can be complex as organizations evolve. By understanding the different maturity levels, you'll be empowered to make informed decisions.

Joran Quinten
Joran Quinten
29 min
15 Jun, 2024

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Video Summary and Transcription

Design systems are accelerators for development and every web or app developer will come in close contact with them. The design system maturity model simplifies the stages of maturity from Nebula to Supernova. Building a full-fledged design system requires close collaboration between designers and developers, a clear vision and strategy, and strong governance. Continuous improvement and evolution are essential for a mature design system, as well as aligning the design system with business goals and accommodating changes in organizational structure. Documentation and culture compatibility play a crucial role in the success of a design system.

1. Introduction to Design Systems

Short description:

I'm a bit nervous on this stage because if you went to the pre-party you know that this is actually the karaoke stage. We're going to talk about design systems and get more clarity in the design system maturity model. Hello, I'm Joran. I work for a Jumbo supermarket, which is not a tech company, but we use tech to fulfill our goals. Design systems are accelerators for development and everyone in web or app development will get in close contact with them.

I'm a bit nervous on this stage because if you went to the pre-party you know that this is actually the karaoke stage. So I hope I can give at least a good enough show for you to not walk away crying. He was mentioning pictures, if you take pictures of me, feel free to tag me because my wife knows I'm in Amsterdam. I explained that I'm at a tech conference. I think she believes me, but it's okay if you tag me so I can provide some proof.

We're going to talk not about karaoke, not about the central of Amsterdam, we're going to talk about design systems. Hopefully we can get a bit more clarity in the design system maturity model. Before we get started with that, of course, a little introduction.

Hello, I'm Joran. Hello. Great. It's nice, it's the afternoon, so I have to keep the energy a bit high. I'll keep the introduction short because I already said a lot of stuff. Feel free to find me on the internet if you want to connect because I'm also looking for feedback and that serves as the basis of this talk. I was last year in this venue at the JS Nation giving a talk about the component library and I was talking about how we were shaping our component library from a developer point of view and that led me to having chats with a lot of other developers and designers who also attended the conference and they told me their story. I started to recognize patterns and that's basically what this talk is about as well because I have a suspicion, and that's where you come in, that these patterns are not unique to our organization.

That leads me to the next slide. My organization, so I work for a Jumbo supermarket, they have a store nearby. Feel free to buy snacks there. The key characteristic or why this is interesting is because we are not a tech company, right. We use tech to fulfill our goals which is selling groceries, getting that lettuce on your shelf. But it's not our main concern so this is a supportive technology and that sort of has implications I think in the way that we do things related to tech. So this is an important feature and if that goes for your company as well I think we are on the same page. If you are a primary tech company there's a different path. I will highlight that later on.

So why are you here? I hope you know why you're here. At least I know why I'm here. So we all know that design systems are accelerators for development, right. They benefit us. They make us go faster and sooner or later everybody who works in web development or app development, they will sooner or later get in close contact with the design system whether you like it or not.

2. Models and Definition of Design System

Short description:

So models help us simplify complex concepts and improve as developers. A design system is a structured collection of reusable design elements and guidelines that maintain consistency across digital products and services. It serves as a centralized resource for design and development teams, providing standards and standardized patterns for designers, developers, and end users.

So it's good to be prepared. And the other part is models. So models, what do they do? They help us in simplifying complex concepts or ideas and they help us understand how we can use them and I hope to see that we can also learn where we can improve as developers. So that's why I hope you're here. If you need some time to at this point walk out the door, it's fine, but this is why we're here. So we're going to try and fulfill those goals. I'm highlighting them for extra emphasis.

Before we dive into all of that, so what the heck is a design system? Let's see if we can find a very descriptive definition of a design system. Get ready for this because I'm going to read it out loud. There we go. I'll try to use my reading voice. So a design system is a structured collection of reusable design elements and guidelines that help maintain visual and functional consistency across digital products and services. Now I take a deep breath here. And then we move on to it serves as a centralized resource for design and development teams providing a set of standards. So I hope you can. Yeah. Okay. Yeah. Thank you. I was going to say I hope you can read this and then the TV fell off. We're going to continue. So this is what we use as a definition for a design system for the sake of this talk. If you want to shorten the definition, this also works. So this is by Brad Frost. He's a much better expert on design system and patterns and whatnot. So this is also a very good definition, much more usable. But for the sake of this talk, I think that longer description also serves a purpose because it highlights some of the key characteristics of a design system, which are that it is structured, centralized and contains a set of standardized patterns. It's also about the stakeholder. So we're doing this by designers and by developers, also for designers and for developers, and then also for the end users. There's another characteristic.

QnA