#three.js

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JS GameDev Summit 2023JS GameDev Summit 2023
8 min
Creating Custom CAD Tools on the Web with ThreeJS
3d content creation tools don't have to be complex- sometimes what you need is a special-purpose tool that solves a specific problem and gives you exactly the model you need. Building such tools using modern web technologies is easier than you think. In this talk, we'll walk through the basics of writing a custom web-based tool that can export 3d models.
React Summit 2023React Summit 2023
20 min
Scaling React-Three-Fiber Applications beyond the Hello World
A lot of recent talks at other conferences have talked about how to start using React and THREE.js to create 3D experiences on the web. In my career I've built several complex applications using those technologies, including a big Figma-like 3D editor, and I've learnt a lot of patterns and tricks on how to make it actually fast and scalable. Unfortunately, though, nobody is also talking about those tricks an what it really takes to build an rendering engine similar to the one that Figma uses.
My goal with this talk is to give people an overview of the challenges that may arise when you try scaling your application, and what are some lesser known tricks to overcome them: instancing, memory usage reduction techniques, SDF-based text rendering, GPGPU and tree data structures. Everything of course done with Javascript, React and THREE.js.
JSNation 2022JSNation 2022
36 min
Build a 3D Solar System with Hand Recognition and Three.js
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We live in exciting times. Frameworks like TensorFlowJS allow us to harness the power of AI models in the browser, while others like Three.js allow us to easily create 3D worlds. In this talk we will see how we can combine both, to build a full solar system, in our browser, using nothing but hand gestures!
JS GameDev Summit 2022JS GameDev Summit 2022
33 min
Making “Bite-Sized” Web Games with GameSnacks
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One of the great strengths of gaming on the web is how easily accessible it can be. However, this key advantage is often negated large assets and long load times, especially on slow mobile connections. In this talk, Alex Hawker from Google’s GameSnacks will illustrate how they are tackling this problem and some key learnings the team found while optimizing third party games and designing their own ultra-lightweight game engine.