Talk: Making “Bite-Sized” Web Games with GameSnacks
Alex Hawker is a Software Engineer on the GameSnacks team at Google, where he works on bringing exciting new experiences to the web gaming space. Before that, he worked to bring new GIF features to Gboard, Google’s virtual keyboard.
Lucid Sight, Brazil
Talk: Making Multiplayer Games with Colyseus, Node.js and TypeScript
Endel is the creator of Colyseus, an open-source multiplayer framework for Node.js. He has been involved in multiplayer game development since 2015, and has released a number of indie real-time multiplayer games using Pixi.js and Three.js. Currently, Endel works for Lucid Sight, a game technology company based in Los Angeles.
Talk: Independence: The Gaming Advantage
As Vultr's Developer Advocate, Walt Ribeiro helps create educational materials for developers and technologists including video/written how-to guides, product demos, reference materials, best practices, code samples, and training. Having been a broadcast engineer at Youtube Space LA, he understands online content and production and is excited to bring that energy to Vultr's growing community across all sites, meetups, and events.
Sauce Labs, Canada
Talk: Detect and Avoid Common Performance and Memory Issues in Unity WebGL Builds
Oz is a Game Dev Evangelist at Backtrace, A Sauce Labs Company. He has over 15 years of experience in the game industry in various senior technical roles in gaming and software engineering. His major interests are emerging tech, machine learning and creating new tech products involving gaming or gamified applications.