
Upcoming
Why Is Building a Multiplayer Game So Hard and What Can We Do to Fix It for Everyone
Making casual games has become easier than ever but setting up multiplayer still requires you to write network code, deal with websockets, load-balancing servers, co-locating servers and whatnot.
I am building Playroom to solve this, a high-performance sync that handles the networking and the room management so you can focus on building your game.
I am building Playroom to solve this, a high-performance sync that handles the networking and the room management so you can focus on building your game.