Talk: Marrying WASM/WebGL Games with React UI
Johannes started developing iOS games in high school, creating his own LISP dialect on top of the ObjC runtime for faster iteration. In his undergrad at h_da Darmstadt he taught computers forgetting, after which he spend 2 years developing semantic SaaS solutions in TypeScript. Going back to academia he did his MSc at Oxford, combining archaeology and computer science with react. After a year in San Francisco implementing video conferences in IE11, he successfully bankrupted 2 start-ups in Berlin and is now working at a stealth startup in London when not designing boardgames.
Unity Technologies, USA
Brendan is a senior software engineer working on graphics and the web platform for Unity Technologies, where he combines his love of creativity and technology. Before Unity, Brendan has 20+ years working in animation studios such as Disney, and technology companies such as Google.
Sauce Labs, Canada
Talk: Detect and Avoid Common Performance and Memory Issues in Unity WebGL Builds
Oz is a Game Dev Evangelist at Backtrace, A Sauce Labs Company. He has over 15 years of experience in the game industry in various senior technical roles in gaming and software engineering. His major interests are emerging tech, machine learning and creating new tech products involving gaming or gamified applications.