#game engine

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Will Eastcott
Will Eastcott
PlayCanvas, UK
Talk: Optimizing HTML5 Games: 10 Years of Learnings
Will Eastcott is CEO and co-founder of PlayCanvas, an open source, browser-based game engine. Will is a 25 year veteran of the games industry, with credits in Call of Duty, Max Payne, DJ Hero and many more. Will is a vocal advocate for open source and open standards and is currently obsessed with taking the web into the third dimension.
Frank Force
Frank Force
Game Designer, Software Engineer, USA
Talk: Making Awesome Games with LittleJS
Frank has worked in the games industry for over two decades and has also released many games and tools on the side. To his count there are over 50 releases, with source code available for most. Here’s a full list of everything he has released! Frank currently works as an independent developer in Austin Texas. In the past he has worked at Rooster Teeth Games, Certain Affinity, LightBox, Volition, Midway Games, and Hypnotix.
João Ruschel
João Ruschel
Snap / PlayCanvas, UK
Talk: PlayCanvas End-to-End : the quick version
Joao Ruschel is a Software Engineer on the PlayCanvas team. Creator of the 3D+AR game “minar”, he has been developing games as a side hustle back from the era of Delphi 2005 and DirectX, up to current PlayCanvas and Unity game engines. Previously creating dynamic infographics for Amazon’s Alexa (ask ‘What is the GDP of Brazil?’), Joao is currently a software engineer on the PlayCanvas team, focusing on backend services enhancements and editor improvements.
Alex St. Louis
Alex St. Louis
Wonder Interactive, Canada
Talk: Unreal Engine in WebAssembly/WebGPU
Brendan Duncan
Brendan Duncan
Unity Technologies, USA
Talk: Extending Unity WebGL With Javascript
Brendan is a senior software engineer working on graphics and the web platform for Unity Technologies, where he combines his love of creativity and technology. Before Unity, Brendan has 20+ years working in animation studios such as Disney, and technology companies such as Google.
Omar Shehata
Omar Shehata
Snapchat, USA
Talk: What Can you Do with WebGPU?
Omar is a graphics programmer working on mapping software currently based in Ithaca, NY. He is the co-creator of a desktop game, Move or Die. He has published over a dozen flash games that have been played millions of times. He loves the the universal accessibility of creating things for the web and enjoys writing computer graphics tutorials to help others create awesome stuff for the web.