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Will Eastcott
Will Eastcott
PlayCanvas, UK
Talk: Optimizing HTML5 Games: 10 Years of Learnings
Will Eastcott is CEO and co-founder of PlayCanvas, an open source, browser-based game engine. Will is a 25 year veteran of the games industry, with credits in Call of Duty, Max Payne, DJ Hero and many more. Will is a vocal advocate for open source and open standards and is currently obsessed with taking the web into the third dimension.
Paul Gadi
Paul Gadi
OPGames, Canada
Talk: Web 3 Gaming: What it is and Why it Matters
Paul has been in the gaming industry for the better part of two decades, and has always been interested in the intersection of game design and new tech. He is CTO / Co-founder of OPGames, an open-source game platform company building tools to help game developers navigate this new landscape called web3. Paul is also the co-founder of Altitude Games, a mobile and blockchain gaming company based in the Philippines. He currently leads the KERNEL Gaming Guild, a community of the most talented individuals in the blockchain space. He has been writing and coding on web3 since 2017, and most of his work can be found online at polats.com.
Frank Force
Frank Force
Game Designer, Software Engineer, USA
Talk: Making Awesome Games with LittleJS
Frank has worked in the games industry for over two decades and has also released many games and tools on the side. To his count there are over 50 releases, with source code available for most. Here’s a full list of everything he has released! Frank currently works as an independent developer in Austin Texas. In the past he has worked at Rooster Teeth Games, Certain Affinity, LightBox, Volition, Midway Games, and Hypnotix.
David Rousset
David Rousset
Microsoft, France
Talk: Building Fun Experiments with WebXR & Babylon.js
David is a Senior Program Manager in the Developer Division at Microsoft, working on the end-to-end dev experience for Teams & Azure Communication Services. He’s also the co-creator of Babylon.js. Even if he’s stopped contributing to the project a couple of years ago, he’s still passionate about WebXR and uses it to fun experiments. David is also interested in music composition, quantum computing & video gaming.
Johannes Goslar
Johannes Goslar
Twitter, Germany
Talk: Marrying WASM/WebGL Games with React UI
Johannes started developing iOS games in high school, creating his own LISP dialect on top of the ObjC runtime for faster iteration. In his undergrad at h_da Darmstadt he taught computers forgetting, after which he spend 2 years developing semantic SaaS solutions in TypeScript. Going back to academia he did his MSc at Oxford, combining archaeology and computer science with react. After a year in San Francisco implementing video conferences in IE11, he successfully bankrupted 2 start-ups in Berlin and is now working at a stealth startup in London when not designing boardgames.
Gustavo Cordido
Gustavo Cordido
Microsoft, Venezuela, based in the USA
Talk: Introduction to WebXR with Babylon.js
Gustavo is a Cloud Advocate at Microsoft, serving as academic lead for the Spatial Computing Advocacy team. He focuses on developing solutions such as curriculum, that can be used to introduce Mixed Reality and Spatial Computing technologies in education.
João Ruschel
João Ruschel
Snap / PlayCanvas, UK
Talk: PlayCanvas End-to-End : the quick version
Joao Ruschel is a Software Engineer on the PlayCanvas team. Creator of the 3D+AR game “minar”, he has been developing games as a side hustle back from the era of Delphi 2005 and DirectX, up to current PlayCanvas and Unity game engines. Previously creating dynamic infographics for Amazon’s Alexa (ask ‘What is the GDP of Brazil?’), Joao is currently a software engineer on the PlayCanvas team, focusing on backend services enhancements and editor improvements.
Avaer Kazmer
Avaer Kazmer
Webaverse, Canada
Talk: Building the Interconnected, Traversable Metaverse
Founding engineer at Webflow, worked at Microsoft, built the first WebXR implementation at Magic Leap, built several 3D web browser projects.
Walt Ribeiro
Walt Ribeiro
Vultr, USA
Talk: How to spin up Game Servers with Vultr Marketplace
As Vultr's Developer Advocate, Walt Ribeiro helps create educational materials for developers and technologists including video/written how-to guides, product demos, reference materials, best practices, code samples, and training. Having been a broadcast engineer at Youtube Space LA, he understands online content and production and is excited to bring that energy to Vultr's growing community across all sites, meetups, and events.
Frank Force
Frank Force
Game Designer, Software Engineer, USA
Talk: How to make amazing generative art with simple JavaScript code
Frank has worked in the games industry for over two decades and has also released many games and tools on the side. To his count there are over 50 releases, with source code available for most. Here’s a full list of everything he has released! Frank currently works as an independent developer in Austin Texas. In the past he has worked at Rooster Teeth Games, Certain Affinity, LightBox, Volition, Midway Games, and Hypnotix.
Ahad Shams
Ahad Shams
Webaverse, Singapore
Talk: Fire-side chat with Ahad Shams
Mike Fleischauer
Mike Fleischauer
GameFromScratch, null
Talk: Choosing a Game Engine or Framework for HTML Game Development
Mike Fleischauer has spent the last decade running GameFromScratch, a community for game development news, game engine and tool reviews and tutorials. He has been a professional developer for over 20 years. YouTube channel – GameFromScratch.
Alex St. Louis
Alex St. Louis
Wonder Interactive, Canada
Talk: Unreal Engine in WebAssembly/WebGPU
Brendan Duncan
Brendan Duncan
Unity Technologies, USA
Talk: Extending Unity WebGL With Javascript
Brendan is a senior software engineer working on graphics and the web platform for Unity Technologies, where he combines his love of creativity and technology. Before Unity, Brendan has 20+ years working in animation studios such as Disney, and technology companies such as Google.
Kasper Mol
Kasper Mol
Poki, Netherlands
Talk: Conversion to Play: The Art of Loading
Indie developer in his free time, writes code + does generally awesome web and gaming stuff @ Poki.
Sahar Pournasseh
Sahar Pournasseh
Gearback, Iran
Talk: Multiplayer Web Games Using JavaScript
Sahar is a software developer and a game enthusiast. She has been developing in the web and mobile platform for years and has co-founded Horuph Studio, a content management framework, but her childhood passion for games and gaming brought her to the game industry and her experience with web and mobile platforms gave her more insight to become an indie game dev. Starting with JavaScript web games made this passion burn brighter and she's been creating games ever since, working with different engines and experimenting with creating multiplayer and single player games.
Tamta Asatiani
Tamta Asatiani
Bonsters, Georgia
Talk: So You Want to be an Indie Game Developer?
I got into game development at the age of 15 thinking it would be a temporary hobby. It ended up being my entire life. I'm very passionate for innovative game design and currently have 3 mobile games, 2 browser games and 3 PC games released. I also have a small youtube channel about game development and game design.
Alex Hawker
Alex Hawker
Google, USA
Talk: Making “Bite-Sized” Web Games with GameSnacks
Alex Hawker is a Software Engineer on the GameSnacks team at Google, where he works on bringing exciting new experiences to the web gaming space. Before that, he worked to bring new GIF features to Gboard, Google’s virtual keyboard.
Endel Dreyer
Endel Dreyer
Lucid Sight, Brazil
Talk: Making Multiplayer Games with Colyseus, Node.js and TypeScript
Endel is the creator of Colyseus, an open-source multiplayer framework for Node.js. He has been involved in multiplayer game development since 2015, and has released a number of indie real-time multiplayer games using Pixi.js and Three.js. Currently, Endel works for Lucid Sight, a game technology company based in Los Angeles.
Omar Shehata
Omar Shehata
Snapchat, USA
Talk: What Can you Do with WebGPU?
Omar is a graphics programmer working on mapping software currently based in Ithaca, NY. He is the co-creator of a desktop game, Move or Die. He has published over a dozen flash games that have been played millions of times. He loves the the universal accessibility of creating things for the web and enjoys writing computer graphics tutorials to help others create awesome stuff for the web.
Walt Ribeiro
Walt Ribeiro
Vultr, USA
Talk: Independence: The Gaming Advantage
As Vultr's Developer Advocate, Walt Ribeiro helps create educational materials for developers and technologists including video/written how-to guides, product demos, reference materials, best practices, code samples, and training. Having been a broadcast engineer at Youtube Space LA, he understands online content and production and is excited to bring that energy to Vultr's growing community across all sites, meetups, and events.
Matt Butler
Matt Butler
Evolution, Sweden
Talk: The Art of Slots
Matt Butler, Artist, and Art Director. Previously worked in London and the USA for Virgin, EA, Sega, and Activision creating games for the X box and Playstation. Matt moved into the iGaming industry 7 years ago, he currently works for Evolution with the Netent Brand. He has directed with the help of an amazing art team many of Netent´s most successful slot titles such as Divine Fortune, Narcos, and Jumanji.
Oz Syed
Oz Syed
Sauce Labs, Canada
Talk: Detect and Avoid Common Performance and Memory Issues in Unity WebGL Builds
Oz is a Game Dev Evangelist at Backtrace, A Sauce Labs Company. He has over 15 years of experience in the game industry in various senior technical roles in gaming and software engineering. His major interests are emerging tech, machine learning and creating new tech products involving gaming or gamified applications.
Paulo Ragonha
Paulo Ragonha
Mojang Studios, Sweden
Talk: Using React to Build Performant Game UIs in Minecraft
Paulo is currently a tech lead at Mojang Studios, where he is helping improve the UI/UX of the biggest game in the planet (Minecraft). Natively from Brazil, he has moved to Sweden six years ago, enough time to adapt to the cold weather and even enjoy commuting with his bicycle during snowstorms. In the past, he has also ventured in book writing, having published books on automated testing in JavaScript.
Paul Henschel
Paul Henschel
react-three-fiber, Switzerland
Talk: Breaking out of the confines: making games in React
Front-end developer. Currently living in St. Gallen, Switzerland. Founder of Luxundlaune, a photography platform in Germany, Paranoidandroid, a custom rom for Android and several open source projects including react-spring, react-three-fiber, react-use-gesture, zustand.
Johannes Goslar
Johannes Goslar
Twitter, Germany
Talk: Designing Boardgames and How Tech (and React) Can Help
Johannes started developing iOS games in high school, creating his own LISP dialect on top of the ObjC runtime for faster iteration. In his undergrad at h_da Darmstadt he taught computers forgetting, after which he spend 2 years developing semantic SaaS solutions in TypeScript. Going back to academia he did his MSc at Oxford, combining archaeology and computer science with react. After a year in San Francisco implementing video conferences in IE11, he successfully bankrupted 2 start-ups in Berlin and is now working at a stealth startup in London when not designing boardgames.
Paul Henschel
Paul Henschel
react-three-fiber, Switzerland
Talk: Making Games in React
Front-end developer. Currently living in St. Gallen, Switzerland. Founder of Luxundlaune, a photography platform in Germany, Paranoidandroid, a custom rom for Android and several open source projects including react-spring, react-three-fiber, react-use-gesture, zustand.
Liad Yosef
Liad Yosef
Duda, Israel
Talk: Games Are Smarter Than Us
Liad is the Frontend Architect and Tech Lead in Duda, in charge of its client-side infrastructure, technologies, and performance. He is a web dev enthusiast for over a decade, juggling React, Webpack and Buzzwords@latest in order to always build the best user experience.
Mat Groves
Mat Groves
Goodboy Digital, UK
Talk: Pixi Powerups!
Creative coder, all about Javascript, WebGL and optimisation. Creator of PixiJS.